Showing posts with label fantasy world. Show all posts
Showing posts with label fantasy world. Show all posts

Wednesday, June 12, 2013

[Semi-Review] Kydona


by Thomas Krug



Verdict: Not for me. I didn't finish it.


Marcus is the crown prince. On his mother's deathbed, he learns that there are dark plots afoot around him, and he should tread lightly and trust no one.



Synopsis

Since I didn't finish the book, what I've written above is the synopsis as I understood it from how far I read.

Thoughts

The story's synopsis was what made me sign up for this giveaway: the promise of a war-torn kingdom and a prince's struggles to overcome it. Unfortunately the book took a turn for the lewd and I did not want to continue reading it. I found Vernon a very distasteful character, and I stopped reading the book when he points to his groin and mentions how he missed having a "hard-on" when he was away at the Novitiate. Page 25/300, according to my e-reader.

It's disappointing that I'd drop it so soon, but I'd rather place my attention elsewhere.

Also, f-bombs are dropped far too often. Fantasy fictions allows for great variety in curse words and it's disappoining to me how fantasy authors seem to ends up using one or two common--and modern--curses.

A copy of this book was provided in exchange for a review.

Sunday, May 26, 2013

[Review] Waiting Game


The Shade Chronicles series, book 1

by J.L. Ficks and J.E. Dugue (illustrated by Thom Scott)



Verdict: Great - a solid book and an enjoyable read.


A fantasy adventure concerning a Dark Elf assassin and his latest target. A start to a greater work.



Synopsis
Shade is a Dark Elf assassin. He's growing bored -- nothing is a challenge to him anymore. When a Shamite nobleman hires him to defeat Warlord Lewd, the 'king' of Kurn's underworld, Shade hopes it'll bring him the excitement he needs.

First, he'll have to survive the trip to Kurn. As skilled as he is, it shouldn't be much of a challenge. But on the way he must pass through a haunted ruin, a deadly swamp, and then he must enter the city in disguise because he is a hated Dark Elf. Then, finally, he must find this "Warlord Lewd" and defeat him.

Thoughts

I found this book on DriveThru Fiction when I was browsing there for the first time. I saw the artwork and was interested from there.

The book's afterword describes it as a labor of love, and it certainly is. Just look at the website. These two authors are very excited to put their work out. They are attempting to build their own high fantasy world along the lines of Dungeons and Dragons and Forgotten Realms. As such, there are myriads of races and lands to be explored.

Waiting Game, then, is just one story in this world.

I didn't think I would like Shade because he seemed like the typical cocky assassin character, but as he comes into different battle situations, we see that he's not always so sure of himself. He gives off the appearance of being calm, collected, and fearless because that is the reputation he's built up and must maintain, even when he is almost paralyzed by fear of a new major foe. Although he is an assassin -- and a Dark Elf -- he's not a cruel man. He doesn't agree to violence towards women, for example.

This particular volume feels like it is light on plot but big on action. Shade is an assassin, after all, so there are plenty of different peoples and creatures for him to have to fight and kill throughout the course of the story. The story seems to be meant as an introduction to the world, laying down the brickwork as a hint of things to come. I believe some of the characters mentioned may be recurring characters in the world - the Faun, for instance, since he didn't serve much of a purpose aside from some small comic relief.

We're shown snippets from Shade's past, a little of how he came to be so skilled. It was interesting to see what little we did of Dark Elf society -- I can see it growing in the series' future.

The action scenes can be rather long and fanciful, if you like that sort of thing. Some scenes are accompanied by artwork done by Thom Scott. I wish my e-reader had a bigger screen!

I admit I'm not so much a fan of D&D-style worlds - but it's certainly a promising start, to say the least. I can definitely see it going places as the lore gets fleshed out.

Wednesday, May 15, 2013

[Review] Everwinter


The Wrath of the Northmen series, book 1

by Elizabeth Baxter



Verdict: Great - a solid book and an enjoyable read.


A fantasy book about a never-ending winter and the start of an adventure to end it.



Synopsis
It's been three years since the Everwinter began, and the city of Ral Tora is starting to run out of supplies. There's a plan to survive, though. The city's greatest engineers are devising a series of pipelines to run under the city's magnificent stone walls, and these will pump in fuel to defend against the cold.

Bram is one of these engineers, and the story centers on him as events unfold around him.

The great city of Variss to the north has been out of contact ever since the Everwinter began, and every expedition to reach it has ended in failure. One day, a survivor from Variss arrives in Ral Tora, half-mad from what he's had to endure, telling wild and horrifying tales that few want to believe. The city leader asks Bram to take care of this man, and thus Bram is sent on the trail to find the truth behind this unnatural winter -- and about himself.

But before he can make any progress, the warrior princess of Chellin, Astrid, arrives suddenly to propose an alliance with the Ral Torans. Astrid wants to begin her own expedition to the north. Bram is recruited, only to be embroiled in the strange politics of Chellin when they stop there to prepare their next move.

Thoughts
Everwinter starts slowly as we learn Bram's routine. He's an ordinary, likable guy. He doesn't want to cause problems for his boss, the head engineer, but his friends, of course, take him to the pub and he ends up drunk more than once despite himself.

The story entails much mystery. At first, I didn't like it because there was simply too much. In fact, there is even a "mysterious nameless librarian" character who knows more than she reveals. Although this particular character's role seemed superfluous and was never fully-explained, in the end, I admit that the mysteries come together cleanly and I was satisfied by their conclusion.

The story picks up in the second half of the book when the characters arrive in Chellin. Where Ral Tora is a society of science and man's ingenuity, Chellin is religious, all about the Goddess and Her laws. Astrid may be the princess, but the politics are cut-throat. Even she could be deposed if the senate decides that it is the will of the Goddess.

Astrid has been surviving Chellin's deadly politics all her life, but she finds herself behind in the game since her trip to Ral Tora. Machinations beyond her control have been set in motion, and split loyalties mean it might be a fight just to leave the city for her northern expedition.

Astrid is an interesting character. Sometimes it's hard to tell if she's a good person or a bad person. We know she wants to end the Everwinter, but the lengths she's willing to go to secure her success can be unsettling.

As for Bram, he's such a good-natured guy that sometimes I get tired of the way he's being manipulated by the people around him. I'm sure he will come into his own as the series goes on; there's plenty of potential.

Other things of interest in this series are giant sea otters used as horses and sea serpents that help the ships navigate. I haven't seen that before!

I'd definitely like to read the next in the series.

A copy of this book was provided in exchange for a review.

Friday, April 19, 2013

[Review] Gardens of the Moon

The Malazan Book of the Fallen series, book 1

by Steven Erikson



Verdict: So-so - I didn't enjoy the book, but there were parts or ideas that I liked.


Because the scope of the work is far beyond this initial volume, it is difficult to digest.



Synopsis
Nota bene: I have only read the first volume in this 10-book epic, so I cannot speak for the series as a whole.

Gardens of the Moon was hard to follow, so here is my understanding of its story. The Malazan Empire is ruled by Empress Laseen. To secure her hold on the throne, she wants to be rid of the old guard who supported or represent the previous incumbent. She also desires power, and sends her mighty armies out to conquer other lands and expand the Empire at all costs, making many enemies along the way.

Whiskeyjack and the "Bridgeburners" serve the Empire, but they are part of this old guard. An elite squad whose members have survived several dozen assignments that would normally kill others, they've now outlived their usefulness to the Empress, or perhaps they are considered too dangerous to be allowed to live. The majority of the army hails the Bridgeburners as heroes, and so, if potentially the Bridgeburners were to turn against the Empress, the army loyal to them would go into rebellion and a civil war would begin. And so the Empress assigns Captain Ganoes Paran to take control of the Bridgeburners.

However, it turns out that the gods have other plans for Paran -- literally.

The gods use the mortal world as their playground and battlefield. Any mortal's actions may not be his or her own. A god could be acting through them. And anyone touched by a god is left battered and bruised by their presence, and, in some cases, they end up seeking vengeance.

This book is also the story of Tattersail the cadre sorceress, who has the talent of a High Mage but refuses the title. After the expensive victory over the city of Pale, she is assigned to the Bridgeburners, but she must be wary of Hairlock, her insane mentor who escaped death at Pale by having his soul infused into a puppet.

It's also the story of Sorry, a young female assassin whom the other Bridgeburners consider a "recruit" even though she's been with them for over two years because to accept her as one of their own is to sanction her ruthless, arguably evil actions as their own.

It's also the story of Dujek Onearm, the army's High Fist. Beloved by the army, even though he serves the Empire, he is perhaps as dangerous to the Empress's rule as the Bridgeburners are. He is ordered to start a war campaign that can't end well for his men.

It's also the story of Lorn, the Empress's Adjunct, her right-hand-woman, who hunts illegal magic users with her magic-immune Otataral sword, and the story of her ancient guide, a powerful T'lan Imass, whom she refers to as "Tool" for short.

It's also the story of Gear, the massive Hound of Shadow, and his packmates who serve the will of the god on the Shadowthrone.

It's also the story of Kruppe, the portly wizard who talks about himself in the third person in Darujistan, the Empire's next target for attack, and his cohorts.

And there are several other stories, too, that twine together in this expansive tale.

Thoughts
The world is expansive and the gods are many and varied. I liked the idea of the Twin Jesters of Luck -- a brother and sister team in which one "pulls" and the other "pushes," and the spinning coin is their symbol. However, the author often fails to take the time to fill the reader in on the world's backstory, and so there's nothing to tell us what to expect. How the magic works, how powerful the gods are, who the gods are -- since the same god might have several names and can possess mortals -- which gods are allies and enemies and which ones are even in the field of play -- and there are several dozen god-figures in the book's glossary. These questions and many more are left for the reader to deduce as the story moves forward without sparing a word in explanation, and without giving us a moment to catch our figurative breaths. There is plenty of action and excitement, even if one isn't sure where it's going or where it came from.

The traditional dichotomy of "good" and "evil" is turned on its head as the characters deal with betrayal and trust and have conflicting loyalties. Sorry, for example, is perceived as "evil" by the other Bridgeburners, but she is someone to be sympathetic towards for once her mystery is revealed. The "cold-hearted" Adjunct Lorn is also one for whom the reader may have mixed feelings; a man she has some feelings for ends up wanting to hunt her down and kill her.

Magic seems to use "Warrens" that can be "opened" and also traveled into or through, as in something like parallel worlds or alternate planes of existence, and there are several different types of Warrens. Some are more powerful than others, and some are the realm of the Elder gods alone. Mages must tap into their associated Warrens to perform magic, an act that can leave them exhausted. If they enter or open a Warren, they also leave magic traces of their passing, like a scent, which enemies can use to find them.

I must say the world is very intricate, and I can see it becoming very involved once one understands how it works. It is perhaps like a table-top role-playing game, and after a bit of delving I've discovered that, indeed, the author was big into Dungeons & Dragons.

The book's main feature (and drawback) aside from the well-built world is its multi-faceted storytelling. Unfortunately, I like linearity, and this book meanders. You start with a character, and I get to know them and become attached to them. And then you put them through some exciting event -- for example, the sorceress Tattersail defending herself from one of the Hounds of Shadow -- and then you suddenly cut to some brand new character -- well, I don't care about this new character, I want to know what's going to happen to Tattersail! That's how I felt when reading this book. Every other chapter or section deals with a different set of characters, and when I favor one particular set of characters, I found it very hard to pay attention what the others are doing since it doesn't seem to have any relevance to the first set.

I'm sure this style will appeal to other people, but it did not appeal to me. I feel that when there are so many characters, there's less time to understand them. I felt that Whiskeyjack is built mainly from an archetype. He's the solid, reliable, sergeant-type character. His name kind of says it all. Don't get me wrong -- I liked him. In fact, I felt more at home with him and his group than with the other characters, and he's got a very wry sense of humor.

When looking at Whiskeyjack and his squad, the plot reminds me somewhat of Terry Pratchett's Guards! Guards! but turned far, far darker than Discworld's overall "good guys always win" style of storytelling and involving a cadre of gods. In fact, summoning dragons is a plot point, although it ends up overshadowed by other events.

I've read from other reviews that the later books in the Malazan series are more focused. In fact, some people recommend reading the second book first. If that's true, then it seems to me that this book might be best read after one reads the other books. Then all of the little connections it makes will make clearer sense.